View Full Version : A possible new Pets bug?
9b8ll
12-26-2006, 10:08 PM
Okay I'm started to get frustrated about this. when I played bluewater village/J'adore bakery and I notice a strange thing when the out of stock is out side the grid cannot be deleted on top of that I did not have anything nor object on there to begin with I tried Moveobjects_on cheat but It kept disappearing. I had to uninstall it and re-install it again with out the hacks it's doing the same thing. Has anybody experience this problem.
Out of stock sign Before:
http://i21.photobucket.com/albums/b284/JJ_4322/help2.jpg
Out of stock sign after:
http://i21.photobucket.com/albums/b284/JJ_4322/help.jpg
LyricLee
12-26-2006, 10:44 PM
Hey 9b- Ive noticed alot of weird issues since pets. Mostly mine are building problems where things wont delete.
Have you tried using the sledgehammer tool on that square- Sometimes it seems to be the only way to get rid of certain things that i normally should be able to pick up.
9b8ll
12-27-2006, 12:24 AM
Sorry for the delay but I tried the sledgehammer tool and it's still doing the same thing (This is Duckling donuts lot) I think it does that to all lots that the Sims own.
Before (again)
http://i21.photobucket.com/albums/b284/JJ_4322/help3.jpg
After (again) (the cursor is not showing for some reason)
http://i21.photobucket.com/albums/b284/JJ_4322/help4.jpg
I have no idea if it's the body shop patch that I installed recently or what because there is no hacks in my downloads folder.
Exnem
12-30-2006, 12:24 PM
Hey 9b8ll
The problem you are having is related to some objects not having the "size" flag that indicates if they fit a certain dislay.
When your sims buy an object from a display (OFB of course) the game needs to know the "size flag" of the object in order to place it properly in the display when restocking. If the object you are using is not properly edited to work with OFB displays you will get those "lost" re-stock signs.
I have fixed all of my objects to work with OFB correctly but they had issues in the past.
Now, here's how you can fix that:
First you need to fix all the objects you have for sale in displays (or get fixed versions of them).
Fixing them is easy, just open SimPE and go to "Tools -> Scan Folders". At the bottom you should see the "scanner Settings" tab. Look for "OFB shelve scanner by numenor" there and make sure it's selected. Then click on scan (click recursive if you have sub-folders in your downloads folder).
You should see displayed a list of all your objects and a "shelve dimension" which is what you're looking for.
So now, at the bottom, select the "operations" tab, then select the file or files you want to fix and choose a new dimension for your object in the "OFB shelve scanner" part, then click on set shelve dimension and that's it. Those objects should work properly in OFB displays and no more lost restock signs.
Now to get rid of those lost restock signs in your lot, you need to enter your lot with your sim, and type in the console "boolProp testingCheatsEnabled true" then left click on a restock sign and select "force error" then "delete". Repeat for all the lost restock signs.
Now, some objects like my sellable/buyable foods won't work in the freezer displays from OFB, even if you use "moveObjects" cheat you wont be able to restock them if place in the freezer, so just use a normal display for the sellable food and use my no-rot hack so they don't spoil.
Also some people say this kind of probem is more recurrent if you have Numenor's display hack which allows to put more objects in one display, but this is unconfirmed and are just rumors, I use Numenor's hack which is great and I havent had any problems.
I hope this helps.
9b8ll
01-07-2007, 03:23 AM
Thanks Exnem it's now gone now. :)
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